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Havok Rolls Out Xbox One Support

Havok announced that its suite of middleware tools is now available to all licensed Xbox One developers and publishers.

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Unedited press release follows:

Havok™ Announces Support of Xbox One with Suite of Award-Winning Middleware

Havok Offering Industry-leading Physics, Animation Studio, Destruction, Cloth, AI and Script to Licensed Xbox One Developers

SAN FRANCISCO — Havok™, a leading provider of 3D interactive game development technology, today announced that its suite of industry-leading middleware tools are now available for Xbox One®, the all-in-one games and entertainment system from Microsoft. Havok’s support for Xbox One includes a complete suite of modular and cross-platform tools including Havok Physics, Havok Destruction, Havok Cloth, Havok AI and Havok Script. Havok Animation Studio (which was formerly marketed as Havok Animation and Havok Behavior) will also be available for Xbox One. This leading middleware line-up is now available to all licensed Xbox One developers and publishers.

Havok’s suite of tools for Xbox One extends to the company’s newly-unveiled and improved Havok Physics 2013, which features significant technical innovations in performance, memory utilization, usability and simulation quality tailored to next-generation hardware platforms, and is the culmination of more than 5 years of R&D effort.

“Xbox One is an incredible platform with the power to drive gameplay innovation and to push visual fidelity further than we’ve seen before. Havok is proud to offer Xbox One developers the tools to create these new experiences,” said David Coghlan, Managing Director & President of Havok. “The combination of this powerful hardware and the versatile Havok suite of tools means that gamers will be seeing titles that offer a new level of captivating gameplay experiences.”

For more information about Havok, please visit:

About Havok:
As a leading provider of games development technologies, Havok has over 13 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Halo 4, Assassin’s Creed® III, The Elder Scrolls® V: Skyrim™, Guild Wars 2, Call of Duty®: Black Ops II, Skylanders Giants™ and Modern Combat 4: Zero Hour.

Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., Nintendo®, Ubisoft®, NC Soft, Rockstar, EA, Bethesda ™, Insomniac, Relic, Bungie, Naughty Dog, Evolution Studios and Guerrilla Games. Its cross-platform, professionally supported technology is available for Xbox One®, the all-in-one games and entertainment system from Microsoft, the Xbox 360® games and entertainment system from Microsoft, PlayStation®4 and PlayStation®3 computer entertainment systems, Windows® 7, Windows® 8, PlayStation Vita®, Wii™, Wii U, Android™, iOS, Windows® RT, Windows® Phone 8, Apple Mac OS and Linux.

Havok’s products have also been used to drive special effects in movies such as Harry Potter, Clash of the Titans, Watchmen, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok is an Intel® owned company.