According to the statement, the RealD gaming toolkit will be running on Unreal Engine 3, showcasing new gameplay options like head tracking and auto camera. Also demonstrated will be enhanced 3D graphics delivered by algorithms that address issues inherent with 3D game development including eye fatigue and the perception of depth across an entire line of sight.
“We chose Unreal Engine 3 as our first go-to-market platform because of its tremendous flexibility and popularity,” said Steve Shannon, EVP of Consumer Electronics at RealD. “The UE3 community includes some of the most progressive developers in the world, and we look forward to engaging them to take gaming to new heights with 3D.”
RealD 3D gaming technology allows for existing titles to be converted by developers to render 3D for game consoles and PCs. Able to be integrated with any game or gaming engine, the technology improves 3D gameplay by managing disparity in real-time as scenes change, assuring the appropriate levels of 3D across an entire depth-of-field when, for example, a scene is changing from indoors to outdoors. RealD technology also delivers appropriate disparity for all objects on the screen as proximity and viewing angles change.
For more information visit: www.reald.com